tankmash

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How to play tankmash

A free top down tank game in the browser: hold your base against waves of enemy tanks. On a computer or a phone, with no account and nothing to download.

Quick start

  1. Hold the base. If it falls, or you run out of lives, the level is lost. Press Play: your first run is the training, about two minutes on level 1. Replay it any time from Replay training in Settings.

  2. Drive, aim, fire. Computer: WASD or arrows drive, Space or a click fires at the nearest enemy you can see. Phone: the left stick drives, the right stick aims; hold it to fire.

  3. Grab pickups. Shoot the flashing tank and drive over what it drops.

  4. Pick a card. Between campaign waves, choose one of three.

  5. Tank destroyed? In Skirmish, the campaign, Battle royale, Capture the flag, Domination and Co-op vs bots you climb out on foot. Walk to an empty or enemy tank and press F or Enter, or tap the board button.

Controls

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Keyboard and mouse

WASD or arrows
Drive
Mouse
Aim, under Mouse aim
Space or click
Fire, hold to charge a mortar
F or Enter
Board a tank in reach, hold inside one to switch tanks
Q, E, 1 or 2
Switch gun
P or Esc
Pause
Tab
Scoreboard, while held
M
Sound

Settings has Aim: Auto, where Space or a click fires at the nearest enemy you can see, or Mouse, where the gun follows the pointer.

Touch

Left stick drives, right stick aims.

  • Hold the right stick to fire. Hold it without pushing and it fires at the nearest enemy you can see: on in the campaign and on Easy and Normal, off on Hard. Aim assist in Settings changes it.
  • With two guns, tap a gun's tile over the stick to load it.
  • A board button shows when a tank is in reach: tap to board, hold to switch tanks.

Game modes

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Skirmish

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Pickups

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Shoot a flashing tank and it drops one; in Battle royale, Capture the flag, Domination and Co-op vs bots every bot's tank does. Drive over it before it blinks out.

On foot you can take only ROCKET and +HP.

Cards

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Campaign only. After each wave but the last, pick one of three. From level 4 you also pick before the first wave. Lose the tank and its cards go with it; Spare crew and the base's walls stay.

Guns

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Slot 1 is your hull's own gun; a gun card or ROCKET fills slot 2. The Standard, the Hare, the Boulder and the Heavy carry plate, which stops the MG and the FLAME.

Hulls

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Any empty or enemy tank in reach can be taken, never a boss. An enemy player's tank takes a two second hold of F, Enter or the board button. Classic has no boarding.

Bosses

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Every fifth level ends in a boss. It leads the last wave, and its banner says how to beat it.

Medals and ranks

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Win a campaign level to earn medals. Level select shows the ones you hold.

Ranks

The Garage, on the front's corner or the Service record, is where your rides are; a ride comes with a grade, a medal count or a held chapter, and the Courier with the tankmash Newsletter.

Credits

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Art: made for tankmash. Fonts: Tektur and IBM Plex Sans, SIL Open Font License.

Signing in is optional: what it keeps, and why. The rules for playing are in the Terms.

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